

Guilty Gear Xrd is intended to please classic Guilty Gear fans, reach out to new players, and provide enough visual impact to make Guilty Gear a major name in the fighting game community again. (The first re-envisioning was Overture.) What the studio came up with is an Unreal Engine 3-powered 3D fighter, that plays like and mimics a hand-drawn 2D fighter. To prevent from cannibalizing the success of BlazBlue, Arc System Works tried to re-envision Guilty Gear in a different manner. Guilty Gear Xrd is what happens when you use current technology to emulate past experiences. Every shot in this review (except the Elphelt art) is taken directly from my PlayStation 4. Outside of Guilty Gear 2: Overture, a Dynasty Warriors-style action strategy game, Guilty Gear fans have had to find solace in re-releases and BlazBlue for the entire seventh console generation. When the PlayStation 3 and Xbox 360 came around, Arc System Works upped their game and created BlazBlue, a high-resolution hand-drawn 2d fighter that built upon what the studio had learned with Guilty Gear.
#Guilty gear 2 overture xbox 360 review series
The fighting series was the first breakout hit of Japanese studio Arc System Works, with entries spanning from the late PlayStation era through the PlayStation 2's reign.

If you've only been a fighting game fan over the past console generation, you may not know what Guilty Gear is. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247.
